safe from sequence
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extends Node3D
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var sequence
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var sequence_guess = []
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var i = 0
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func _ready():
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sequence = $".."/Painting.sequence
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var bmat = StandardMaterial3D.new()
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bmat.emission_enabled = true
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bmat.albedo_color = Color.LIGHT_SLATE_GRAY
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bmat.emission = Color.LIGHT_BLUE
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$ButtonUp.set_surface_override_material(0, bmat)
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$ButtonLeft.set_surface_override_material(0, bmat)
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$ButtonDown.set_surface_override_material(0, bmat)
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$ButtonRight.set_surface_override_material(0, bmat)
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func add_sequence_guess(dir):
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if sequence[i] == dir:
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print(".")
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i += 1
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if (i == sequence.size()):
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print("yay")
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$Door.visible = false
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$ButtonUp.visible = false
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$ButtonDown.visible = false
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$ButtonLeft.visible = false
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$ButtonRight.visible = false
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i = 0
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else:
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print("x")
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i = 0
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func _on_up_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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add_sequence_guess(0)
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func _on_left_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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add_sequence_guess(3)
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func _on_down_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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add_sequence_guess(2)
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func _on_right_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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add_sequence_guess(1)
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