splishy splashy

This commit is contained in:
2023-02-07 16:54:29 +01:00
parent dace1fa599
commit 4fb34f2ffc
67 changed files with 1063 additions and 102 deletions
+6 -10
View File
@@ -2,28 +2,24 @@ extends Node3D
@onready var indirect_light = $"../IndirectLight"
@onready var dakraam = $"../Room/Dakraam"
@onready var light = $"../Light"
var dakraam_glas
func _ready():
if dakraam:
dakraam_glas = $"../Room/Dakraam".get_surface_override_material(0)
func _on_lock_input_event(camera, event, position, normal, shape_idx):
func _on_lock_input_event(_camera, event, _position, _normal, _shape_idx):
if event is InputEventMouseButton and event.is_action_pressed("interact"):
if get_node("../Player").has_key:
$Deur.visible = false
$Lock.visible = false
func _on_lever_input_event(camera, event, position, normal, shape_idx):
func _on_lever_input_event(_camera, event, _position, _normal, _shape_idx):
if event is InputEventMouseButton and event.is_action_pressed("interact"):
$Lever.rotation.z = $Lever.rotation.z + PI
if light != null:
light.visible = !light.visible
indirect_light.visible = !indirect_light.visible
if indirect_light.visible:
dakraam.set_surface_override_material(0, dakraam_glas)
else:
indirect_light.visible = !indirect_light.visible
if indirect_light.visible:
dakraam.set_surface_override_material(0, dakraam_glas)
else:
dakraam.set_surface_override_material(0, null)
dakraam.set_surface_override_material(0, null)