splishy splashy
This commit is contained in:
+3
-8
@@ -1,17 +1,12 @@
|
||||
extends Node3D
|
||||
|
||||
var secret
|
||||
|
||||
func _ready():
|
||||
secret = randi() % 10000
|
||||
#$".."/CombiCode.mesh.text = "%04d" % combination #met leading 0'en
|
||||
|
||||
func _on_static_body_3d_input_event(camera, event, position, normal, shape_idx):
|
||||
func _on_static_body_3d_input_event(_camera, event, _position, _normal, _shape_idx):
|
||||
if event is InputEventMouseButton and event.is_action_pressed("interact"):
|
||||
print("Laatje!")
|
||||
$Kast/Drawer.position.z = abs($Kast/Drawer.position.z - 1.0)
|
||||
|
||||
|
||||
func _on_sleutel_input_event(camera, event, position, normal, shape_idx):
|
||||
func _on_sleutel_input_event(_camera, event, _position, _normal, _shape_idx):
|
||||
if event is InputEventMouseButton and event.is_action_pressed("interact"):
|
||||
$Kast/Drawer/Sleutel.visible = false
|
||||
get_node("../Player").has_key = true
|
||||
|
||||
Reference in New Issue
Block a user