splishy splashy
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extends Control
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var room = preload("res://Kamer.tscn").instantiate()
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var opacity_dragon = 1.0
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var opacity_panel = 1.0
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var fadeout = false
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var start = false
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@onready var anim = $Draakje
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func _ready():
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get_tree().get_root().print_tree()
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anim.playing = true
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var size = get_viewport_rect().size
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anim.position = Vector2(size.x/2, size.y/2)
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func _process(delta):
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if fadeout:
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opacity_dragon -= delta
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anim.material.set_shader_parameter("opacity", opacity_dragon)
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if opacity_dragon <= 0.25:
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if !start:
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get_tree().root.add_child(room)
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var bg = get_theme_stylebox("panel")
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bg.bg_color = Color.BLACK
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opacity_panel -= delta * 4
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bg.bg_color.a = opacity_panel
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print(bg)
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if opacity_panel <= 0:
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queue_free()
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#Recenter draakje
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func _on_item_rect_changed():
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if anim:
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var size = get_viewport_rect().size
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anim.position = Vector2(size.x/2, size.y/2)
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func _on_draakje_animation_finished():
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fadeout = true
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