ander lichtkastje. sleutel in de la
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extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_lock_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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if get_node("../Player").has_key:
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$Deur.visible = false
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$Lock.visible = false
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func _on_lever_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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$Lever.rotation.z = $Lever.rotation.z + 180
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$".."/Light.visible = !$".."/Light.visible
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