ander lichtkastje. sleutel in de la
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@@ -4,6 +4,7 @@ extends CharacterBody3D
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const WALK_SPEED = 5.0
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const MOUSE_SENS = 0.002
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var has_flashlight = false
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var has_key = false
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var mouse_mode = 2
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@@ -9,3 +9,9 @@ func _ready():
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func _on_static_body_3d_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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$Kast/Drawer.position.z = abs($Kast/Drawer.position.z - 1.0)
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func _on_sleutel_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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$Kast/Drawer/Sleutel.visible = false
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get_node("../Player").has_key = true
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@@ -0,0 +1,24 @@
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extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_lock_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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if get_node("../Player").has_key:
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$Deur.visible = false
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$Lock.visible = false
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func _on_lever_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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$Lever.rotation.z = $Lever.rotation.z + 180
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$".."/Light.visible = !$".."/Light.visible
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