ander lichtkastje. sleutel in de la
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[gd_scene load_steps=3 format=3 uid="uid://8pfiamxn57gg"]
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[ext_resource type="PackedScene" uid="uid://sf6qwnnx2uth" path="res://Objects/Meshes/sleutel.glb" id="1_ykqoq"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_4brfa"]
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radius = 0.1
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[node name="sleutel" instance=ExtResource("1_ykqoq")]
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[node name="StaticBody3D" type="StaticBody3D" parent="Sleutel" index="0"]
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collision_layer = 2
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collision_priority = 2.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Sleutel/StaticBody3D" index="0"]
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shape = SubResource("SphereShape3D_4brfa")
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