safe open sound
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://d0bincgxhycg"
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path="res://.godot/imported/doosje.wav-9c710f39e6b6fa8e09884f740b314732.sample"
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[deps]
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source_file="res://Audio/doosje.wav"
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dest_files=["res://.godot/imported/doosje.wav-9c710f39e6b6fa8e09884f740b314732.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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+6
-2
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@@ -14,6 +14,7 @@ func add_sequence_guess(dir):
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i += 1
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i += 1
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if (i == sequence.size()):
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if (i == sequence.size()):
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$Door.visible = false
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$Door.visible = false
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$Open.playing = true
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i = 0
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i = 0
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else:
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else:
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$Reset.playing = true
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$Reset.playing = true
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