updates. herorganizatie en schilderij

This commit is contained in:
2023-01-31 15:46:07 +01:00
parent 2550625baf
commit 2f6967084e
25 changed files with 198 additions and 57 deletions
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+3 -3
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@@ -3,12 +3,12 @@
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+19
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@@ -3,12 +3,12 @@
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After

Width:  |  Height:  |  Size: 3.5 KiB

+36
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@@ -4,12 +4,12 @@ importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bnvf3lw4nw6ar"
path="res://.godot/imported/combi.glb-5318e2dd5dab1f21a6fe3d8e469db54c.scn"
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@@ -4,12 +4,12 @@ importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dv3a33uojtwi0"
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+2 -2
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@@ -1,6 +1,6 @@
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+17 -13
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@@ -50,7 +51,7 @@ shape = SubResource("ConcavePolygonShape3D_5jeew")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0106132, -2.38419e-07, 0.313933)
[node name="RedBox" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.557885, 0.25, -1.48253)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.48039, 0.508301, -1.48253)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
@@ -58,14 +59,14 @@ environment = SubResource("Environment_mkdd8")
[node name="Lichtknopje" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.929229, 1.32078, -1.96962)
script = ExtResource("2_3gw8d")
script = ExtResource("2_gwtwo")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Lichtknopje"]
shape = SubResource("ConcavePolygonShape3D_rhkkr")
[node name="Audio" type="AudioStreamPlayer3D" parent="Lichtknopje"]
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[node name="Mesh" type="MeshInstance3D" parent="Lichtknopje"]
@@ -79,10 +80,13 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.929229, -0.07078, 1.96962)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, 0)
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -0.182896, 0.257219, 0.0577565)
[connection signal="input_event" from="Lichtknopje" to="Lichtknopje" method="_on_input_event"]
+36
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@@ -0,0 +1,36 @@
@tool
extends Node3D
const SIZE = 5
enum Direction {UP, RIGHT, DOWN, LEFT}
var sequence = []
# Called when the node enters the scene tree for the first time.
func _ready():
randomize()
var arrow = Image.load_from_file("res://Images/arrow.png")
arrow.convert(Image.FORMAT_RG8)
var painting = Image.create(128*SIZE, 128*SIZE, false, Image.FORMAT_RG8)
var painting_em = Image.create(128*SIZE, 128*SIZE, false, Image.FORMAT_RG8)
painting_em.fill(Color.BLACK)
painting.fill(Color.YELLOW_GREEN)
for x in range(SIZE):
for y in range(SIZE):
var dir = randi() % 4
for i in range(dir):
arrow.rotate_90(0)
painting.blit_rect(arrow, arrow.get_used_rect() ,Vector2i(x*128, y*128))
if randi() % 4 == 0:
painting_em.blit_rect(arrow, arrow.get_used_rect() ,Vector2i(x*128, y*128))
sequence.append(dir)
for i in range(4-dir):
arrow.rotate_90(0)
var texture = ImageTexture.create_from_image(painting)
$Canvas.get_surface_override_material(0).albedo_texture = texture
var texture_em = ImageTexture.create_from_image(painting_em)
$Canvas.get_surface_override_material(0).emission_texture = texture_em
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-19
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