updates. herorganizatie en schilderij
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@tool
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extends Node3D
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const SIZE = 5
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enum Direction {UP, RIGHT, DOWN, LEFT}
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var sequence = []
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# Called when the node enters the scene tree for the first time.
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func _ready():
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randomize()
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var arrow = Image.load_from_file("res://Images/arrow.png")
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arrow.convert(Image.FORMAT_RG8)
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var painting = Image.create(128*SIZE, 128*SIZE, false, Image.FORMAT_RG8)
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var painting_em = Image.create(128*SIZE, 128*SIZE, false, Image.FORMAT_RG8)
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painting_em.fill(Color.BLACK)
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painting.fill(Color.YELLOW_GREEN)
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for x in range(SIZE):
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for y in range(SIZE):
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var dir = randi() % 4
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for i in range(dir):
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arrow.rotate_90(0)
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painting.blit_rect(arrow, arrow.get_used_rect() ,Vector2i(x*128, y*128))
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if randi() % 4 == 0:
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painting_em.blit_rect(arrow, arrow.get_used_rect() ,Vector2i(x*128, y*128))
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sequence.append(dir)
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for i in range(4-dir):
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arrow.rotate_90(0)
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var texture = ImageTexture.create_from_image(painting)
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$Canvas.get_surface_override_material(0).albedo_texture = texture
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var texture_em = ImageTexture.create_from_image(painting_em)
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$Canvas.get_surface_override_material(0).emission_texture = texture_em
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@@ -0,0 +1,26 @@
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extends CharacterBody3D
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const WALK_SPEED = 5.0
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const MOUSE_SENS = 0.002
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var mouse_mode = 2
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func _ready():
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Input.set_mouse_mode(mouse_mode)
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func _input(event):
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if event is InputEventMouseMotion and mouse_mode == 2:
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$Pivot.rotate_y(-event.relative.x*MOUSE_SENS)
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$Pivot/Camera.rotate_x(-event.relative.y*MOUSE_SENS)
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elif event.is_action_pressed("mode"):
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mouse_mode = mouse_mode ^ 1
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Input.set_mouse_mode(mouse_mode)
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func _physics_process(delta):
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if mouse_mode == 2:
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var input_dir = Input.get_vector("move_left", "move_right", "move_forward", "move_back")
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var direction = ($Pivot.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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velocity.x = direction.x * WALK_SPEED
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velocity.z = direction.z * WALK_SPEED
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move_and_slide()
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@@ -0,0 +1,18 @@
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extends Node3D
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func _ready():
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pass
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func get_number():
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return 1000 * $Body/"1"/Cylinder/StaticBody3D.number + \
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100 * $Body/"2"/Cylinder/StaticBody3D.number + \
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10 * $Body/"3"/Cylinder/StaticBody3D.number + \
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$Body/"4"/Cylinder/StaticBody3D.number
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func _on_static_body_3d_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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$Body/Knop/Audio.playing = true
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if get_number() == 1984:
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$Lamp.light_color = Color.LIGHT_GREEN
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$Congratulations.playing = true
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@@ -0,0 +1,9 @@
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extends StaticBody3D
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var number = 0
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func _on_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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$"..".rotate_x(PI/5)
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$Audio.playing = true
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number = (number + 1) % 10
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@@ -0,0 +1,6 @@
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extends StaticBody3D
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func _on_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton and event.is_action_pressed("interact"):
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$Light.visible = !$Light.visible
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$Audio.playing = true
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