Merge branch 'nieuwe-kamer'

This commit is contained in:
2023-02-04 17:09:55 +01:00
9 changed files with 226 additions and 13 deletions
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panorama = ExtResource("2_2aenl")
[sub_resource type="Sky" id="Sky_u0br6"]
sky_material = SubResource("PanoramaSkyMaterial_4j80t")
radiance_size = 1
[sub_resource type="Environment" id="Environment_63mw4"]
background_mode = 2
background_energy_multiplier = 0.5
sky = SubResource("Sky_u0br6")
ambient_light_sky_contribution = 0.01
reflected_light_source = 1
tonemap_mode = 3
ssao_intensity = 7.65
sdfgi_energy = 10.0
volumetric_fog_density = 0.1529
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height = 3.703
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height = 4.5
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render_priority = 0
shader = ExtResource("8_oclf0")
[sub_resource type="TextMesh" id="TextMesh_k0gcf"]
material = SubResource("ShaderMaterial_y08nn")
text = "1984"
depth = 0.01
[node name="kamer" instance=ExtResource("1_50aco")]
[node name="IndirectLight" type="OmniLight3D" parent="." index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.68221, -0.692571, -1.67621)
light_color = Color(1, 0.952941, 0.898039, 1)
light_energy = 1.389
light_size = 1.0
light_specular = 0.0
shadow_enabled = true
shadow_opacity = 0.22
shadow_blur = 0.445
omni_range = 10.0
omni_attenuation = 0.435276
[node name="Dakraam" parent="Room" index="0"]
surface_material_override/0 = SubResource("StandardMaterial3D_xcyqt")
[node name="OmniLight3D2" type="OmniLight3D" parent="Room" index="2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.533369, 1.5549, -0.629147)
visible = false
light_color = Color(1, 0.960784, 0.933333, 1)
light_energy = 6.867
light_indirect_energy = 0.0
light_specular = 0.0
shadow_enabled = true
omni_range = 1.984
omni_attenuation = 0.108819
[node name="StaticBody3D" type="StaticBody3D" parent="Room" index="3"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Room/StaticBody3D" index="0"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="2"]
environment = SubResource("Environment_63mw4")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." index="3"]
transform = Transform3D(0.744253, 0.38803, -0.543618, 0.0836868, 0.753332, 0.652294, 0.662634, -0.530966, 0.528196, 0, 4.22767, 0)
light_color = Color(0.945098, 0.992157, 1, 1)
light_energy = 2.333
light_angular_distance = 0.5
shadow_enabled = true
directional_shadow_mode = 0
directional_shadow_fade_start = 0.814
directional_shadow_max_distance = 8.2
[node name="Player" parent="." index="4" instance=ExtResource("3_l7pp6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.175659, -1.13536, 0.499683)
[node name="ladekast" parent="." index="5" instance=ExtResource("4_23v8p")]
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[node name="Painting" parent="." index="6" instance=ExtResource("5_jk1xx")]
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[node name="FlashLight" type="MeshInstance3D" parent="." index="7"]
transform = Transform3D(0.0965925, -0.0258819, -1.13134e-09, 0, -4.37114e-09, 0.1, -0.0258819, -0.0965925, -4.2222e-09, 1.1837, -0.403786, 1.58481)
mesh = SubResource("CapsuleMesh_ivvkw")
skeleton = NodePath("../safe")
[node name="FlashLight" type="StaticBody3D" parent="FlashLight" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 3.55271e-15, 0, 0, 1, 0, 0, 0)
collision_layer = 2
[node name="CollisionShape3D" type="CollisionShape3D" parent="FlashLight/FlashLight" index="0"]
transform = Transform3D(1, 0, 8.88178e-16, 0, 1, -7.10543e-15, 0, 0, 1, 0, 0, 0)
shape = SubResource("CapsuleShape3D_n067y")
[node name="safe" parent="." index="8" instance=ExtResource("6_3qx7f")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -1.50079, -0.0682462, -1.05664)
[node name="lichtkastje" parent="." index="9" instance=ExtResource("7_ahvul")]
transform = Transform3D(-8.74228e-09, 0, 0.2, 0, 0.2, 0, -0.2, 0, -8.74228e-09, -1.01622, 0.0241756, 1.95736)
[node name="CombiCode" type="MeshInstance3D" parent="." index="10"]
transform = Transform3D(0.709362, -0.704845, -1.97442e-10, -4.37114e-08, -4.37114e-08, -1, 0.704845, 0.709362, -6.18169e-08, 1.7588, 1.2253, -1.70749)
mesh = SubResource("TextMesh_k0gcf")
[node name="Slot" parent="." index="11" instance=ExtResource("9_pjl12")]
transform = Transform3D(-4.37114e-09, 0, 0.1, 0, 0.1, 0, -0.1, 0, -4.37114e-09, -1.95266, 0.223687, 0.0309203)
[connection signal="input_event" from="FlashLight/FlashLight" to="Player" method="_on_flash_light_input_event"]
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+30
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@@ -0,0 +1,30 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://d4hqxyxouje7e"
path="res://.godot/imported/kamer.glb-47c77df10b23cac4ca89c3d4a4421f09.scn"
[deps]
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dest_files=["res://.godot/imported/kamer.glb-47c77df10b23cac4ca89c3d4a4421f09.scn"]
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nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
import_script/path=""
_subresources={}
+1 -1
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@@ -25,7 +25,7 @@ fov = 60.0
[node name="FlashLight" type="MeshInstance3D" parent="Pivot/Camera"]
transform = Transform3D(-4.37114e-08, 0, 1, -1, -4.37114e-08, -4.37114e-08, 4.37114e-08, -1, 1.91069e-15, 0.329452, -0.113105, -0.429142)
visible = false
cast_shadow = 0
mesh = SubResource("CapsuleMesh_x6nb0")
[node name="SpotLight3D" type="SpotLight3D" parent="Pivot/Camera/FlashLight"]
+11 -3
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+1
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@@ -30,6 +30,7 @@ func _physics_process(delta):
move_and_slide()
func _on_flash_light_input_event(camera, event, position, normal, shape_idx):
print("joehoe")
if event is InputEventMouseButton and event.is_action_pressed("interact"):
$Pivot/Camera/FlashLight.visible = true
has_flashlight = true
+14 -9
View File
@@ -1,15 +1,13 @@
extends Node3D
@onready var indirect_light = $"../IndirectLight"
@onready var dakraam = $"../Room/Dakraam"
@onready var light = $"../Light"
var dakraam_glas
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
if dakraam:
dakraam_glas = $"../Room/Dakraam".get_surface_override_material(0)
func _on_lock_input_event(camera, event, position, normal, shape_idx):
if event is InputEventMouseButton and event.is_action_pressed("interact"):
@@ -21,4 +19,11 @@ func _on_lock_input_event(camera, event, position, normal, shape_idx):
func _on_lever_input_event(camera, event, position, normal, shape_idx):
if event is InputEventMouseButton and event.is_action_pressed("interact"):
$Lever.rotation.z = $Lever.rotation.z + PI
$".."/Light.visible = !$".."/Light.visible
if light != null:
light.visible = !light.visible
else:
indirect_light.visible = !indirect_light.visible
if indirect_light.visible:
dakraam.set_surface_override_material(0, dakraam_glas)
else:
dakraam.set_surface_override_material(0, null)